M:tG card similarity search
1G · Enchantment
When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Forced Fruition | 4UU | Enchantment | Whenever an opponent casts a spell, that player draws seven cards. |
Wyll, Pact-Bound Duelist | 3RR | Legendary Creature — Human Warlock | Specialize {2} When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn. 4/4 |
Jori En, Ruin Diver | 1UR | Legendary Creature — Merfolk Wizard | Whenever you cast your second spell each turn, draw a card. 2/3 |
Feed the Cauldron | 2B | Instant | Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
Kiora, Sovereign of the Deep | 3GU | Legendary Creature — Merfolk Noble | Vigilance, ward {3} Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 4/5 |
Glass Casket | 1W | Artifact | When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield. |
Park Re-Entry | 3WW | Sorcery | Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield. |
Generous Stray | 2G | Creature — Cat | When Generous Stray enters the battlefield, draw a card. 1/2 |
Fierce Empath | 2G | Creature — Elf | When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 1/1 |
Mesa Enchantress | 1WW | Creature — Human Druid | Whenever you cast an enchantment spell, you may draw a card. 0/2 |