Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Updraft

1U · Instant

Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Welkin Guide 4WCreature — Bird Cleric Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
Battleflight Eagle 4WCreature — Bird Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
Ignorant Bliss 1RInstant Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Pestilent Souleater 5Artifact Creature — Phyrexian Insect {B/P}: Pestilent Souleater gains infect until end of turn. ({B/P} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 3/3
Wily Bandar GCreature — Cat Monkey {2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1
Wildsize 2GInstant Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Skyrider Patrol 2GUCreature — Elf Scout Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3
Pyric Salamander 1RCreature — Salamander {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. 1/1
Fang Skulkin 2Artifact Creature — Scarecrow {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1
Zndrsplt, Eye of Wisdom 4ULegendary Creature — Homunculus Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4
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