Card Codex

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17 May 2024: Card library updated.

Urban Burgeoning

G · Enchantment — Aura

Enchant land Enchanted land has "Untap this land during each other player's untap step."

Similar cards

Color identity:
NameManaTypeText
Aura Flux 2UEnchantment Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Run Wild GInstant Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Lava Blister 1RSorcery Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
Mana Breach 2UEnchantment Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Basilisk Collar 1Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip {2}
Summer Bloom 1GSorcery You may play up to three additional lands this turn.
Predatory Urge 3GEnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Canoptek Wraith 3Artifact Creature — Wraith Wraith Form — Canoptek Wraith can't be blocked. Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle. 2/1
Double Cross 3BBSorcery Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.
Sphinx of Clear Skies 3UUCreature — Sphinx Flying, ward {2} Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) 5/5
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