M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Guile | 3UUU | Creature — Elemental Incarnation | Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Embereth Paladin | 3R | Creature — Human Knight | Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. 4/1 |
Wall of Mulch | 1G | Creature — Wall | Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card. 0/4 |
Sakura-Tribe Scout | G | Creature — Snake Shaman Scout | {T}: You may put a land card from your hand onto the battlefield. 1/1 |
Fallen Shinobi | 3UB | Creature — Zombie Ninja | Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. 5/4 |
Fatal Grudge | BR | Sorcery | As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card. |
Rishadan Port | Land | {T}: Add {C}. {1}, {T}: Tap target land. | |
Eye Spy | U | Sorcery | Look at the top card of target player's library. You may put that card into their graveyard. |
Coward | 1R | Sorcery | Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel. |
Quarrel's End | 2R | Sorcery | As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token. |