M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Gretchen Titchwillow | GU | Legendary Creature — Halfling Druid | {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. 0/4 |
Lingering Mirage | 1U | Enchantment — Aura | Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) |
Gallia of the Endless Dance | RG | Legendary Creature — Satyr | Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. 2/2 |
Growth Spiral | GU | Instant | Draw a card. You may put a land card from your hand onto the battlefield. |
Library of Lat-Nam | 4U | Sorcery | An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle. |
Seer's Sundial | 4 | Artifact | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. |
The Flux | 2RR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}. |
Hidetsugu and Kairi | 2UUB | Legendary Creature — Ogre Demon Dragon | Flying When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost. 5/4 |
Blast of Genius | 4UR | Sorcery | Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player. |
Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |