Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Urborg Shambler

2BB · Creature — Horror

Other black creatures get -1/-1. 4/3

Similar cards

Color identity:
NameManaTypeText
Bat Whisperer 3BCreature — Vampire When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2
Plot Armor 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
Anointer of Champions WCreature — Human Cleric {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Hermitic Nautilus 1UArtifact Creature — Nautilus Vigilance {1}{U}: Hermitic Nautilus gets +3/-3 until end of turn. 1/4
Genetic Recombinator Artifact — Contraption Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
Sanguine Evangelist 2WCreature — Vampire Cleric Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. 2/1
Girder Goons 4BCreature — Ogre Warrior When Girder Goons dies, create a tapped 2/2 black Rogue creature token. Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/4
Squirrel Sovereign 1GCreature — Squirrel Noble Other Squirrels you control get +1/+1. 2/2
Street Savvy GEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Invading Manticore 5RCreature — Zombie Manticore When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5
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