M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Putrid Imp | B | Creature — Zombie Imp | Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1 |
| Undead Augur | BB | Creature — Zombie Wizard | Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. 2/2 |
| Sphinx's Herald | U | Artifact Creature — Vedalken Wizard | {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle. 1/1 |
| Jorubai Murk Lurker | 2U | Creature — Leech | Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/3 |
| Earthen Goo | 2R | Creature — Ooze | Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. 2/2 |
| Coordinated Charge | 4W | Instant | Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Krovikan Elementalist | BB | Creature — Human Wizard | {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. 1/1 |
| Yare | 2W | Instant | Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. |
| Dragon Mantle | R | Enchantment — Aura | Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." |
| Titanic Ultimatum | RRGGGWW | Sorcery | Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. |