Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Urborg Stalker

3B · Creature — Horror

At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. 2/4

Similar cards

Color identity:
NameManaTypeText
Knight Paladin 5Artifact — Vehicle Trample Rapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Erhnam Djinn 3GCreature — Djinn At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.) 4/5
Psionic Entity 4UCreature — Illusion {T}: Psionic Entity deals 2 damage to any target and 3 damage to itself. 2/2
Minion of Tevesh Szat 4BBBCreature — Demon Minion At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4
Blazing Salvo RInstant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
Stinging Barrier 2UUCreature — Wall Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to any target. 0/4
Pestilence 2BBEnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.
Pyrohemia 2RREnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.
Heaven Sent UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
Page 32