M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Hollowhenge Spirit | 3W | Creature — Spirit | Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. 2/2 |
Novice Knight | W | Creature — Human Knight | Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. 2/3 |
Lantern Spirit | 2U | Creature — Spirit | Flying {U}: Return Lantern Spirit to its owner's hand. 2/1 |
Haunted Library | 1W | Enchantment | Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying. |
Solar Tide | 4WW | Sorcery | Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.) |
Jokulhaups | 4RR | Sorcery | Destroy all artifacts, creatures, and lands. They can't be regenerated. |
Thunder Spirit | 1WW | Creature — Elemental Spirit | Flying, first strike 2/2 |
Phantom General | 3W | Creature — Spirit Soldier | Creature tokens you control get +1/+1. 2/3 |
Hoodwink | 1U | Instant | Return target artifact, enchantment, or land to its owner's hand. |
Timin, Youthful Geist | 4U | Legendary Creature — Spirit | Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature. 3/4 |