Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Urgoros, the Empty One

4BB · Legendary Creature — Specter

Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. 4/3

Similar cards

Color identity:
NameManaTypeText
Serum Visions USorcery Draw a card. Scry 2.
Viashino Lashclaw 1RCreature — Viashino Warrior {T}, Discard a card: Creatures you control gain haste until end of turn. 2/2
Ill-Gotten Inheritance 3BEnchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
Thought Scour UInstant Target player mills two cards. Draw a card.
Pollywog Symbiote 1UCreature — Frog Each creature spell you cast costs {1} less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. 1/3
Erestor of the Council 1GULegendary Creature — Elf Noble Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. 2/4
Whirling Catapult 4Artifact {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
The Horus Heresy 3UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Guard Dogs 3WCreature — Dog {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
Military Intelligence 1UEnchantment Whenever you attack with two or more creatures, draw a card.
Page 286