Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Urza's Armor

6 · Artifact

If a source would deal damage to you, prevent 1 of that damage.

Similar cards

Color identity:
NameManaTypeText
Trouble 2RSorcery Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
Earth XRRSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
Sekki, Seasons' Guide 5GGGLegendary Creature — Spirit Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. 0/0
Knife and Death 2BBSorcery Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
Face to Face 1RSorcery You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
Shady Informant 3BRCreature — Ogre Rogue When Shady Informant dies, it deals 2 damage to any target. Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/2
Gideon's Sacrifice WInstant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Vine Snare 2GInstant Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Balm of Restoration 2Artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
Shock Troops 3RCreature — Human Soldier Sacrifice Shock Troops: It deals 2 damage to any target. 2/2
Page 142