Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Urza's Armor

6 · Artifact

If a source would deal damage to you, prevent 1 of that damage.

Similar cards

Color identity:
NameManaTypeText
Soltari Visionary 1WWCreature — Soltari Cleric Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. 2/2
Spiked Pit Trap 1Artifact Flash {5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1—9 | Spiked Pit Trap deals 5 damage to that creature. 10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
Heroism 2WEnchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
Karma 2WWEnchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Order of Yawgmoth 2BBCreature — Phyrexian Zombie Knight Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Order of Yawgmoth deals damage to a player, that player discards a card. 2/2
Phyrexian War Beast 3Artifact Creature — Phyrexian Beast When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. 3/4
Crash Landing 2GInstant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Intimidation Bolt 1RWInstant Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Lightmine Field 2WWEnchantment Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Saving Grace 1WEnchantment — Aura Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
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