M:tG card similarity search
6 · Artifact
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Ancient Silver Dragon | 6UU | Creature — Elder Dragon | Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. 8/8 |
Minamo | Plane — Kamigawa | Whenever a player casts a spell, that player may draw a card. Whenever chaos ensues, each player may return a blue card from their graveyard to their hand. | |
Lifeblood Hydra | XGGG | Creature — Hydra | Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. 0/0 |
Lord Windgrace | 2BRG | Legendary Planeswalker — Windgrace | [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. Loyalty 5 |
Remand | 1U | Instant | Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. |
Lead Pipe | B | Artifact — Clue Equipment | Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice Lead Pipe: Draw a card. Equip {2} |
Sixth Sense | G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." |
Park Heights Pegasus | GW | Creature — Pegasus | Flying, trample Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. 2/1 |
Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Ancestral Anger | R | Sorcery | Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card. |