M:tG card similarity search
1 · Artifact
Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Hall of the Bandit Lord | Legendary Land | Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste. | |
Scaled Nurturer | 1G | Creature — Dragon Druid | {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. 0/2 |
Healing Hands | 2W | Sorcery | Target player gains 4 life. Draw a card. |
Customs Depot | 1U | Enchantment | Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. |
Centaur Safeguard | 2G/W | Creature — Centaur Warrior | ({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1 |
Skywise Teachings | 3U | Enchantment | Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying. |
Font of Vigor | 1W | Enchantment | {2}{W}, Sacrifice Font of Vigor: You gain 7 life. |
Gutless Ghoul | 2B | Snow Creature — Zombie | {1}, Sacrifice a creature: You gain 2 life. 2/2 |
Brindle Boar | 2G | Creature — Boar | Sacrifice Brindle Boar: You gain 4 life. 2/2 |
Nightmare Lash | 4 | Artifact — Equipment | Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |