M:tG card similarity search
2UU · Instant
Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 1, then draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Valor of the Worthy | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. |
| Call the Cavalry | 3W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. |
| Train Troops | 4W | Sorcery — Adventure | Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) |
| Knight Watch | 4W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. |
| Drake Haven | 2U | Enchantment | Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying. |
| Fell Shepherd | 5BB | Creature — Avatar | Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. 8/6 |
| Massacre Wurm | 3BBB | Creature — Phyrexian Wurm | When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. 6/5 |
| Heartseeker | 4 | Artifact — Equipment | Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Goblin Rally | 3RR | Sorcery | Create four 1/1 red Goblin creature tokens. |
| Fists of Flame | 1R | Instant | Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. |