Card Codex

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17 May 2024: Card library updated.

Urza's Fun House

· Land — Urza's

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.

Similar cards

Color identity:
NameManaTypeText
Prismatic Lens 2Artifact {T}: Add {C}. {1}, {T}: Add one mana of any color.
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Rootrider Faun 1GCreature — Satyr Scout {T}: Add {G}. {1}, {T}: Add one mana of any color. 1/3
Codsworth, Handy Helper 2WLegendary Artifact Creature — Robot Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. 2/3
Scavenger Grounds Land — Desert {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Priest of Titania 1GCreature — Elf Druid {T}: Add {G} for each Elf on the battlefield. 1/1
Captivating Cave Land — Cave {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Cave of Temptation Land {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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