Card Codex

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17 May 2024: Card library updated.

Urza's Fun House

· Land — Urza's

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.

Similar cards

Color identity:
NameManaTypeText
The Secret Lair Legendary Land — Lair {T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.
Flywheel Racer 2Artifact — Vehicle Vigilance {T}: Add one mana of any color. Activate only if Flywheel Racer is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2
Study Hall Land {T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Forgotten Monument Land — Cave {T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
Darkmoss Bridge Artifact Land Darkmoss Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {G}.
Drossforge Bridge Artifact Land Drossforge Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {R}.
Goldmire Bridge Artifact Land Goldmire Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {B}.
Mistvault Bridge Artifact Land Mistvault Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {B}.
Razortide Bridge Artifact Land Razortide Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {U}.
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