Card Codex

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17 May 2024: Card library updated.

Urza's Mine

· Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Similar cards

Color identity:
NameManaTypeText
Karametra's Acolyte 3GCreature — Human Druid {T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 1/4
Naga Vitalist 1GCreature — Naga Druid {T}: Add one mana of any type that a land you control could produce. 1/2
Teferi's Isle Legendary Land Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters the battlefield tapped. {T}: Add {U}{U}.
Mishra's Workshop Land {T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
Guildmages' Forum Land {T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Goblin Clearcutter 3RCreature — Goblin {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. 3/3
Turn to Dust GInstant Destroy target Equipment. Add {G}.
Ally Encampment Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Gemstone Caverns Legendary Land If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Minamo, School at Water's Edge Legendary Land {T}: Add {U}. {U}, {T}: Untap target legendary permanent.
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