Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Urza's Tower

· Land — Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Similar cards

Color identity:
NameManaTypeText
Dawn's Reflection 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
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Hall of the Bandit Lord Legendary Land Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
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Mutavault Land {T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Joiner Adept 1GCreature — Elf Druid Lands you control have "{T}: Add one mana of any color." 2/1
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Nykthos, Shrine to Nyx Legendary Land {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Rousing Refrain 3RRSorcery Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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