Card Codex

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17 May 2024: Card library updated.

Usher to Safety

W · Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Reality Strobe 4UUSorcery Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Rescuer Chwinga 1WCreature — Elemental Spirit Flash Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. 2/2
Dinrova Horror 4UBCreature — Horror When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. 4/4
Rebuild 2UInstant Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
View from Above 1UInstant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Fleeting Image 2UCreature — Illusion Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. 2/1
Cloudstone Curio 3Artifact Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Razorfin Abolisher 2UCreature — Merfolk Wizard {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. 2/2
Sunder 3UUInstant Return all lands to their owners' hands.
Dream Eater 4UUCreature — Nightmare Sphinx Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 4/3
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