Card Codex

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17 May 2024: Card library updated.

Usher to Safety

W · Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Gust of Wind 3USorcery This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
Angler Drake 4UUCreature — Drake Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4
Blood Clock 4Artifact At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
Chivalrous Chevalier 4WArtifact Creature — Cyborg Knight Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. 3/3
Plow Through Reito 1WInstant — Arcane Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Time Elemental 2UCreature — Elemental When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. 0/2
Disappear 2UUEnchantment — Aura Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands.
Spellweaver Duo 6UCreature — Human Wizard Assist (Another player can pay up to {6} of this spell's cost.) When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand. 4/4
Ghost Town Land {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
Rescuer Sphinx 2UUCreature — Sphinx Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2
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