Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

V.A.T.S.

2BB · Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

Similar cards

Color identity:
NameManaTypeText
Silverquill Silencer WBCreature — Human Cleric As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. 3/2
Ensnaring Bridge 3Artifact Creatures with power greater than the number of cards in your hand can't attack.
Skemfar Shadowsage 3BCreature — Elf Cleric When Skemfar Shadowsage enters the battlefield, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common. 2/5
Pramikon, Sky Rampart URWLegendary Creature — Wall Flying, defender As Pramikon, Sky Rampart enters the battlefield, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. 1/5
Angelic Chorus 3WWEnchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Sworn Defender 2WWCreature — Human Knight {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3
Together Forever WWEnchantment When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Winding Way 1GSorcery Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Chime of Night 1BEnchantment — Aura Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Comply WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Page 149