M:tG card similarity search
5GW · Creature — Beast
{1}: Regenerate target creature with power 5 or greater. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Radiant's Judgment | 2W | Instant | Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.) |
Beacon Behemoth | 3GG | Creature — Beast | {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3 |
Mayael's Aria | RGW | Enchantment | At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. |
Spearbreaker Behemoth | 5GG | Creature — Beast | Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn. 5/5 |
Guiding Bolt | 2W | Instant | Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Skywhaler's Shot | 2W | Instant | Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Vanquish the Foul | 5W | Sorcery | Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Eternal Isolation | 1W | Sorcery | Put target creature with power 4 or greater on the bottom of its owner's library. |
Intrepid Hero | 2W | Creature — Human Soldier | {T}: Destroy target creature with power 4 or greater. 1/1 |
Kor Line-Slinger | 1W | Creature — Kor Scout | {T}: Tap target creature with power 3 or less. 0/1 |