Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vagrant Plowbeasts

5GW · Creature — Beast

{1}: Regenerate target creature with power 5 or greater. 6/6

Similar cards

Color identity:
NameManaTypeText
Viscerid Deepwalker 4UCreature — Homarid Warrior {U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/3
Elephant Graveyard Land {T}: Add {C}. {T}: Regenerate target Elephant.
Fatal Mutation BEnchantment — Aura Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
Sunforger 3Artifact — Equipment Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
Sigiled Sentinel 2WCreature — Human Knight Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance 2/2
Thorn Mammoth 5GGCreature — Elephant Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. 6/6
Martyrs' Tomb 2WBEnchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Labyrinth Champion 3RCreature — Human Warrior Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target. 2/2
Moldervine Cloak 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Winter Sky RSorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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