Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Valakut Fireboar

4R · Creature — Elemental Boar

Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. 1/7

Similar cards

Color identity:
NameManaTypeText
Kamiz, Obscura Oculus 1WUBLegendary Creature — Cephalid Rogue Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/4
Serene Master 1WCreature — Human Monk Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2
Velican Dragon 5RRCreature — Dragon Flying Whenever Velican Dragon attacks or blocks, it gets +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random. 5/5
Minsc, Beloved Ranger RGWLegendary Creature — Human Ranger When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. 3/3
Flockchaser Phantom 4WUCreature — Spirit Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. 5/5
Howling Golem 3Artifact Creature — Golem Whenever Howling Golem attacks or blocks, each player draws a card. 2/3
Skilled Animator 2UCreature — Human Artificer When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. 1/3
Xantid Swarm GCreature — Insect Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1
Elvish Impersonators 3GCreature — Elves As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. */*
Ashnod's Harvester 2Artifact Creature — Construct Whenever Ashnod's Harvester attacks, exile target card from a graveyard. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/1
Page 55