M:tG card similarity search
4WW · Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Name | Mana | Type | Text |
---|---|---|---|
Gang of Devils | 5R | Creature — Devil | When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets. 3/3 |
Trostani, Selesnya's Voice | GGWW | Legendary Creature — Dryad | Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.) 2/5 |
Ancient Excavation | 2UB | Instant | Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Master Biomancer | 2GU | Creature — Elf Wizard | Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4 |
Seed Spark | 3W | Instant | Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens. |
Goliath Paladin | 4W | Creature — Giant Knight | Vigilance When Goliath Paladin enters the battlefield, you take the initiative. 3/6 |
The Wandering Emperor | 2WW | Legendary Planeswalker | Flash As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life. Loyalty 3 |
Draconian Gate-Bot | 5 | Artifact Creature — Robot | When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.) 4/2 |
Gang Up | XB | Instant | Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less. |
Invasion of Fiora | 4BB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Fiora enters the battlefield, choose one or both — • Destroy all legendary creatures. • Destroy all nonlegendary creatures. |