Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Valiant Knight

3W · Creature — Human Knight

Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4

Similar cards

Color identity:
NameManaTypeText
Stolen Vitality 1RInstant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Cabaretti Initiate GCreature — Raccoon Citizen {2}{R/W}: Cabaretti Initiate gains double strike until end of turn. 1/2
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Noble Panther 1GWCreature — Cat {1}: Noble Panther gains first strike until end of turn. 3/3
Rally Maneuver 2WInstant Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Chandra's Pyreling 1RCreature — Elemental Lizard Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 1/3
Saberclaw Golem 5Artifact Creature — Golem {R}: Saberclaw Golem gains first strike until end of turn. 4/2
Titanium Golem 5Artifact Creature — Golem {1}{W}: Titanium Golem gains first strike until end of turn. 3/3
Advance Scout 1WCreature — Human Soldier Scout First strike {W}: Target creature gains first strike until end of turn. 1/1
Odric, Lunarch Marshal 3WLegendary Creature — Human Soldier At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3
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