Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Valor's Reach Tag Team

· Sorcery

Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."

Similar cards

Color identity:
NameManaTypeText
Goblin Wardriver RRCreature — Goblin Warrior Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 2/2
Diregraf Horde 4BCreature — Zombie When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 3/4
Requiem Angel 5WCreature — Angel Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. 5/5
Flock of Rabid Sheep XGGSorcery Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
Leyline Invocation 5GSorcery Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
Aeve, Progenitor Ooze 2GGGLegendary Creature — Ooze Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control. 2/2
Inspiring Leader 2WLegendary Enchantment — Background Commander creatures you own have "Creature tokens you control get +2/+2."
Lys Alana Huntmaster 2GGCreature — Elf Warrior Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. 3/3
Afterlife 2WInstant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Noble Heritage 1WLegendary Enchantment — Background Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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