M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Name | Mana | Type | Text |
---|---|---|---|
Teachings of the Kirin | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Godsire | 4RGGW | Creature — Beast | Vigilance {T}: Create an 8/8 Beast creature token that's red, green, and white. 8/8 |
Spider Food | 2G | Sorcery | Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
Stroke of Midnight | 2W | Instant | Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. |
Illusory Gains | 3UU | Enchantment — Aura | Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. |
First Response | 3W | Enchantment | At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. |
Setessan Training | 1G | Enchantment — Aura | Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
Krovikan Plague | 2B | Enchantment — Aura | Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped. |
Trostani's Summoner | 5GW | Creature — Elf Shaman | When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. 1/1 |
Gauntlets of Light | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature." |