Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vampire Interloper

1B · Creature — Vampire Scout

Flying Vampire Interloper can't block. 2/1

Similar cards

Color identity:
NameManaTypeText
Open into Wonder XUUSorcery X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
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Wormfang Crab 3UCreature — Nightmare Crab Wormfang Crab can't be blocked. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/6
Rabid Elephant 4GCreature — Elephant Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 3/4
Vishgraz, the Doomhive 2WBGLegendary Creature — Phyrexian Insect Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz, the Doomhive enters the battlefield, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." Vishgraz gets +1/+1 for each poison counter your opponents have. 3/3
Scarred Puma RCreature — Cat Scarred Puma can't attack unless a black or green creature also attacks. 2/1
Imoen, Trickster Friend 1ULegendary Creature — Human Rogue Wizard Specialize {5}. This ability costs {3} less to activate if there are two or more instant and/or sorcery cards in your graveyard. Imoen, Trickster Friend can't be blocked as long as it's attacking alone. 2/1
Gadrak, the Crown-Scourge 2RLegendary Creature — Dragon Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 5/4
Serra Avenger WWCreature — Angel You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3
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