M:tG card similarity search
1B · Creature — Vampire Scout
Flying Vampire Interloper can't block. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Archon of Falling Stars | 4WW | Creature — Archon | Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. 4/4 |
| Themberchaud | 4RRR | Legendary Creature — Dragon | Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 5/5 |
| Consume the Meek | 3BB | Instant | Destroy each creature with mana value 3 or less. They can't be regenerated. |
| Ground Seal | 1G | Enchantment | When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. |
| Arnjlot's Ascent | 1UU | Enchantment | Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. |
| Filigree Attendant | 2UU | Artifact Creature — Homunculus | Flying Filigree Attendant's power is equal to the number of artifacts you control. */3 |
| Karplusan Wolverine | R | Snow Creature — Wolverine Beast | Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target. 1/1 |
| Kavu Chameleon | 3GG | Creature — Kavu | This spell can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn. 4/4 |
| Delif's Cube | 1 | Artifact | {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. |
| Living Breakthrough | Enchantment Creature — Moonfolk | Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. 3/3 |