M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Ribbon Snake | 1UU | Creature — Snake | Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. 2/3 |
Fledgling Osprey | U | Creature — Bird | Fledgling Osprey has flying as long as it's enchanted. 1/1 |
Tiana, Angelic Mechanic | 1RW | Legendary Creature — Angel Artificer | Flying When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. 3/2 |
Sproutwatch Dryad | 1GG | Creature — Dryad | At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 3/3 |
Leaping Master | 1R | Creature — Human Monk | {2}{W}: Leaping Master gains flying until end of turn. 2/1 |
Nimbus Naiad | 2U | Enchantment Creature — Nymph | Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying. 2/2 |
Pegasus Courser | 2W | Creature — Pegasus | Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. 1/3 |
Golden-Tail Disciple | 2W | Enchantment Creature — Fox Monk | Lifelink 2/3 |
Khorvath Brightflame | 5R | Legendary Creature — Dragon | Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste. 3/4 |
Highspire Mantis | 2RW | Creature — Insect | Flying, trample 3/3 |