M:tG card similarity search
2BB · Creature — Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hundred-Talon Kami | 4W | Creature — Spirit | Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 2/3 |
Kami of Lunacy | 4BB | Creature — Spirit | Flying Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) 4/1 |
Perilous Myr | 2 | Artifact Creature — Phyrexian Myr | When Perilous Myr dies, it deals 2 damage to any target. 1/1 |
Atraxa, Praetors' Voice | GWUB | Legendary Creature — Phyrexian Angel Horror | Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |
Drana's Emissary | 1WB | Creature — Vampire Cleric Ally | Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. 2/2 |
Scattershot Archer | G | Creature — Elf Archer | {T}: Scattershot Archer deals 1 damage to each creature with flying. 1/2 |
Reaper of the Wilds | 2BG | Creature — Gorgon | Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {B}: Reaper of the Wilds gains deathtouch until end of turn. {1}{G}: Reaper of the Wilds gains hexproof until end of turn. 4/5 |
Rejuvenate | 3G | Sorcery | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) |
Dire-Strain Brawler | Creature — Werewolf | Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
Bloodchief Ascension | B | Enchantment | At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |