M:tG card similarity search
1W · Creature — Human Soldier
Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Grave Peril | 1B | Enchantment | When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. |
Extra Arms | 4R | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target. |
Ohabi Caleria | 1GW | Legendary Creature — Elf Archer | Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. 1/3 |
Smogsteed Rider | 2BB | Creature — Human Wizard | Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Acidic Slime | 3GG | Creature — Ooze | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 |
Storm Spirit | 3GWU | Creature — Elemental Spirit | Flying {T}: Storm Spirit deals 2 damage to target creature. 3/3 |
Vengeful Creeper | 4G | Creature — Plant Elemental | Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. 5/5 |
Toralf's Disciple | 2R | Creature — Human Warrior | Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle. 3/3 |
Destroy Evil | 1W | Instant | Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment. |
Skeleton Key | 1 | Artifact — Equipment | Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2} |