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17 May 2024: Card library updated.

Vampire Spawn

2B · Creature — Vampire

When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3

Similar cards

Color identity:
NameManaTypeText
Shu Grain Caravan 2WCreature — Human Soldier When Shu Grain Caravan enters the battlefield, you gain 2 life. 2/2
Shu Soldier-Farmers 4WCreature — Human Soldier When Shu Soldier-Farmers enters the battlefield, you gain 4 life. 2/4
Staunch Defenders 3WWCreature — Human Soldier When Staunch Defenders enters the battlefield, you gain 4 life. 3/4
Radiant's Dragoons 3WCreature — Human Soldier Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. 2/5
Reckless Spite 1BBInstant Destroy two target nonblack creatures. You lose 5 life.
Wicked Pact 1BBSorcery Destroy two target nonblack creatures. You lose 5 life.
Self-Inflicted Wound 1BSorcery Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Lagonna-Band Elder 2WCreature — Centaur Advisor When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. 3/2
Circle of Affliction 1BEnchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Soot Imp 1BBCreature — Imp Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2
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