Card Codex

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17 May 2024: Card library updated.

Vampire Spawn

2B · Creature — Vampire

When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3

Similar cards

Color identity:
NameManaTypeText
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Ajani's Welcome WEnchantment Whenever a creature enters the battlefield under your control, you gain 1 life.
Mire Triton 1BCreature — Zombie Merfolk Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. 2/1
Check for Traps 1BSorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Font of Vigor 1WEnchantment {2}{W}, Sacrifice Font of Vigor: You gain 7 life.
Bottle Gnomes 3Artifact Creature — Gnome Sacrifice Bottle Gnomes: You gain 3 life. 1/3
Brindle Boar 2GCreature — Boar Sacrifice Brindle Boar: You gain 4 life. 2/2
Organ Grinder 2BCreature — Zombie {T}, Exile three cards from your graveyard: Target player loses 3 life. 3/1
Zombie Cutthroat 3BBCreature — Zombie Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4
Dosan's Oldest Chant 4GSorcery You gain 6 life. Draw a card.
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