Card Codex

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17 May 2024: Card library updated.

Vampiric Fury

1R · Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Aim High 1GInstant Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
Spidery Grasp 2GInstant Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Steady Aim 1GInstant Untap target creature. It gets +1/+4 and gains reach until end of turn.
Gruul War Chant 2RGEnchantment Attacking creatures you control get +1/+0 and have menace.
Mardu Runemark 2REnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
Merry, Esquire of Rohan RWLegendary Creature — Halfling Knight Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. 2/2
Wildfire Elemental 2RRCreature — Elemental Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3
Battershield Warrior 2WCreature — Human Warrior Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 2/2
Guardian Augmenter 2GCreature — Troll Wizard Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2
Rattleback Apothecary 2BCreature — Gorgon Warlock Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/2
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