Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vampiric Link

B · Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage, you gain that much life.

Similar cards

Color identity:
NameManaTypeText
Fear, Fire, Foes! XRSorcery Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Gristleback 2GCreature — Boar Beast Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. 2/2
Kappa Tech-Wrecker 1GCreature — Turtle Ninja Ninjutsu {1}{G} Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. 1/3
Arm with Aether 2USorcery Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Profane Memento 1Artifact Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
Wall of Putrid Flesh 2BCreature — Wall Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. 2/4
Bloodbond Vampire 2BBCreature — Vampire Shaman Ally Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. 3/3
Path of Bravery 2WEnchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Astarion, the Decadent 4WBLegendary Creature — Vampire Elf Rogue Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn. 4/4
Warmth 1WEnchantment Whenever an opponent casts a red spell, you gain 2 life.
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