M:tG card similarity search
B · Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life.
Name | Mana | Type | Text |
---|---|---|---|
Setessan Training | 1G | Enchantment — Aura | Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
Undercity Reaches | Plane — Ravnica | Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever chaos ensues, you have no maximum hand size for the rest of the game. | |
Sentinel Sarah Lyons | 3RW | Legendary Creature — Human Knight | Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4 |
Divine Retribution | 1W | Instant | Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. |
Rise of Eagles | 4UU | Sorcery | Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Darigaaz, the Igniter | 3BRG | Legendary Creature — Dragon | Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. 6/6 |
Crushing Pain | 1R | Instant — Arcane | Crushing Pain deals 6 damage to target creature that was dealt damage this turn. |
Silverchase Fox | 1W | Creature — Fox | {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. 2/2 |
Malicious Intent | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Target creature can't block this turn." |
Aurification | 2WW | Enchantment | Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures. |