Card Codex

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17 May 2024: Card library updated.

Vampiric Rites

B · Enchantment

{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

Similar cards

Color identity:
NameManaTypeText
Imoen, Mystic Trickster 2ULegendary Creature — Human Rogue Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3
Shefet Dunes Land — Desert {T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Honden of Seeing Winds 4ULegendary Enchantment — Shrine At the beginning of your upkeep, draw a card for each Shrine you control.
Ancestral Anger RSorcery Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
Bonded Fetch 2UCreature — Homunculus Defender, haste {T}: Draw a card, then discard a card. 0/2
Flow of Knowledge 4UInstant Draw a card for each Island you control, then discard two cards.
Dawn of Hope 1WEnchantment Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Mire in Misery 1BSorcery Each opponent sacrifices a creature or enchantment.
Enchantress's Presence 2GEnchantment Whenever you cast an enchantment spell, draw a card.
Mutual Epiphany Phenomenon When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
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