Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vampiric Rites

B · Enchantment

{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

Similar cards

Color identity:
NameManaTypeText
Metropolis Reformer 2WCreature — Angel Cleric Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life. 2/3
Willowdusk, Essence Seer 1BGLegendary Creature — Dryad Druid {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. 3/3
Anvil of Bogardan 2Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Faerie Miscreant UCreature — Faerie Rogue Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. 1/1
Keldon Raider 2RRCreature — Human Warrior When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. 4/3
Memorial to Genius Land Memorial to Genius enters the battlefield tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Loyal Subordinate 2BCreature — Zombie Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. 3/1
Vodalian Wave-Knight 2WUCreature — Merfolk Knight Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. 3/3
Temporal Machinations 2USorcery Return target creature to its owner's hand. If you control an artifact, draw a card.
Mystery Key 1UArtifact — Equipment When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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