Card Codex

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17 May 2024: Card library updated.

Vampirism

1B · Enchantment — Aura

Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.

Similar cards

Color identity:
NameManaTypeText
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Fists of Flame 1RInstant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Parasitic Impetus 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Aerial Modification 4WEnchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
Nerd Rage 2UEnchantment — Aura Enchant creature When Nerd Rage enters the battlefield, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Grim Reaper's Sprint 4REnchantment — Aura Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
Tangle Kelp UEnchantment — Aura Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
Bad Wolf Bay Plane — Earth At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
Stonewood Invocation 3GInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
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