Card Codex

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17 May 2024: Card library updated.

Vampirism

1B · Enchantment — Aura

Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.

Similar cards

Color identity:
NameManaTypeText
Chilling Trap UInstant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Stream of Unconsciousness UTribal Instant — Wizard Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Stoneskin 2WEnchantment — Aura Flash Enchant creature Enchanted creature gets +0/+10.
Nahiri's Resolve 3RWEnchantment Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Piston Sledge 3Artifact — Equipment When Piston Sledge enters the battlefield, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
Telim'Tor's Edict RInstant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
Mystic Melting 3GInstant Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.
Burnout 1RInstant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
So Tiny UEnchantment — Aura Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Regal Force 4GGGCreature — Elemental When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5
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