M:tG card similarity search
1B · Enchantment — Aura
Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Name | Mana | Type | Text |
---|---|---|---|
Sublime Archangel | 2WW | Creature — Angel | Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) 4/3 |
Khalni Ambush | 2G | Instant | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Pounce | 1G | Instant | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Prey Upon | G | Sorcery | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Festering Wound | 1B | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Clear Shot | 2G | Instant | Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. |
Shielded Aether Thief | 1U | Creature — Vedalken Rogue | Flash (You may cast this spell any time you could cast an instant.) Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). {T}, Pay {E}{E}{E}: Draw a card. 0/4 |
Start Your Engines | 3R | Sorcery | Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
Wolf Strike | 2G | Instant | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. |