M:tG card similarity search
1B · Enchantment — Aura
Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Name | Mana | Type | Text |
---|---|---|---|
Cliffside Lookout | W | Creature — Kor Scout Ally | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1 |
Biting Rain | 2BB | Sorcery | All creatures get -2/-2 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Profit | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Lightning Diadem | 5R | Enchantment — Aura | Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. Enchanted creature gets +2/+2. |
Hypnotic Pattern | U | Instant | Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn. |
Bone Flute | 3 | Artifact | {2}, {T}: All creatures get -1/-0 until end of turn. |
Hell Swarm | B | Instant | All creatures get -1/-0 until end of turn. |
Infest | 1BB | Sorcery | All creatures get -2/-2 until end of turn. |
Languish | 2BB | Sorcery | All creatures get -4/-4 until end of turn. |
Marsh Gas | B | Instant | All creatures get -2/-0 until end of turn. |