Card Codex

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17 May 2024: Card library updated.

Vampirism

1B · Enchantment — Aura

Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.

Similar cards

Color identity:
NameManaTypeText
Gerrard's Battle Cry WEnchantment {2}{W}: Creatures you control get +1/+1 until end of turn.
Glorious Charge 1WInstant Creatures you control get +1/+1 until end of turn.
Inspired Charge 2WWInstant Creatures you control get +2/+1 until end of turn.
Leonin Sun Standard 2Artifact {1}{W}: Creatures you control get +1/+1 until end of turn.
Makindi Stampede 3WWSorcery Creatures you control get +2/+2 until end of turn.
Path of Anger's Flame 2RInstant — Arcane Creatures you control get +2/+0 until end of turn.
Righteous Charge 1WWSorcery Creatures you control get +2/+2 until end of turn.
Scare Tactics BInstant Creatures you control get +1/+0 until end of turn.
Shield Wall 1WInstant Creatures you control get +0/+2 until end of turn.
Solidarity 3WInstant Creatures you control get +0/+5 until end of turn.
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