Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vampirism

1B · Enchantment — Aura

Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.

Similar cards

Color identity:
NameManaTypeText
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Festergloom 2BSorcery Nonblack creatures get -1/-1 until end of turn.
Ferocity of the Wilds 2REnchantment Attacking non-Human creatures you control get +1/+0 and have trample.
Blessing WWEnchantment — Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Firebreathing REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Nivix Barrier 3UCreature — Illusion Wall Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. 0/4
Hope Against Hope 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Merfolk Mistbinder GUCreature — Merfolk Shaman Other Merfolk you control get +1/+1. 2/2
Bastion Protector 2WCreature — Human Soldier Commander creatures you control get +2/+2 and have indestructible. 3/3
Chief of the Foundry 3Artifact Creature — Construct Other artifact creatures you control get +1/+1. 2/3
Page 53