M:tG card similarity search
1B · Enchantment — Aura
Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Name | Mana | Type | Text |
---|---|---|---|
Maniacal Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't block. |
Collective Nightmare | 2B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets -3/-3 until end of turn. |
Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |
Death Wind | XB | Instant | Target creature gets -X/-X until end of turn. |
Demon's Grasp | 4B | Sorcery | Target creature gets -5/-5 until end of turn. |
Disfigure | B | Instant | Target creature gets -2/-2 until end of turn. |
Dismember | 1B/PB/P | Instant | ({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn. |
Disorient | 3U | Instant | Target creature gets -7/-0 until end of turn. |
Fatal Fumes | 3B | Instant | Target creature gets -4/-2 until end of turn. |
Flatten | 3B | Instant | Target creature gets -4/-4 until end of turn. |