M:tG card similarity search
3R · Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
Name | Mana | Type | Text |
---|---|---|---|
Leonin Battlemage | 3W | Creature — Cat Wizard | {T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage. 2/3 |
Coax from the Blind Eternities | 2U | Sorcery | You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand. |
Blood Funnel | 1B | Enchantment | Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. |
Gilt-Leaf Seer | 2G | Creature — Elf Shaman | {G}, {T}: Look at the top two cards of your library, then put them back in any order. 2/2 |
Glen Elendra Pranksters | 3U | Creature — Faerie Wizard | Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. 1/3 |
The Aether Flues | Plane — Iquatana | When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. Whenever chaos ensues, you may put a creature card from your hand onto the battlefield. | |
Chorus of the Tides | 3U | Creature — Siren | Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2 |
Glademuse | 2G | Creature — Beast | Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4 |
Arcane Laboratory | 2U | Enchantment | Each player can't cast more than one spell each turn. |
Rule of Law | 2W | Enchantment | Each player can't cast more than one spell each turn. |