M:tG card similarity search
4R · Sorcery
Choose one or both — • Destroy target artifact. • Destroy target land.
Name | Mana | Type | Text |
---|---|---|---|
Fallow Wurm | 2G | Creature — Wurm | When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 |
Thundering Wurm | 2G | Creature — Wurm | When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 |
Remodel | 2G | Instant | If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact. |
A-Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color." |
Voices from the Void | 4B | Sorcery | Domain — Target player discards a card for each basic land type among lands you control. |
Mobilizer Mech | 1U | Artifact — Vehicle | Flying Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4 |
Boreas Charger | 2W | Creature — Pegasus | Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. 2/1 |
Blighted Burgeoning | 2G | Enchantment — Aura | Enchant land When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Garenbrig Growth | G | Sorcery — Adventure | Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.) |
Six-Sided Die | 2B | Instant | Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it. |